![]() In other words it is linear, clocks in at under 10 hours and it keeps its systems relatively simple so it can instead focus on introducing new tools and scenarios to keep the experience fresh. Well, like many other high budget (maybe even AAA) narrative VR games, Horizon Call of the Mountain has a length and scope similar to that of the PS2 generation's biggest blockbusters. No, we're not talking about a 30+ hour open world monster (do you really want to play those in VR?), and it's not one of those infamous "VR experiences" that were a bit too frequent in PSVR's early years either.īut what is it then, the curious reader will probably ask. ![]() Maybe that's what Sony has realised, since PS VR2 is launching alongside a brand new side adventure in the Horizon universe. The first PSVR lacked the star power of these to help bring people to the platform. ![]() In a way, it's somewhat of a surprise that it took Sony this long to bring one of their well known series to VR. ![]()
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